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Author: Subject: Master Points and Tournaments
victor1



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posted on 8-22-2023 at 07:11 PM Edit Post Reply With Quote
Master Points and Tournaments

Master Point Plan (2020)

WIZARD 2020
Effective January 1, 2020, the names of the various levels of Wizardry and the MasterPoints required to attain each level has changed.
Earth Wizard............500
Water Wizard...........1000
Air Wizard................1500
Fire Wizard...............2000
Astral Wizard............3000
Arch Wizard..............5000

MASTER POINTS:
Effective January 1, 2020 Master Points (MP) will only be awarded for regular game play and will be rewarded to the Top 10 winners at the end of each month.
Pulsar Points will no longer be issued,
Separate records will be maintained and recorded for Tournament play but no MP will be awarded.

Master Points:
1. It is permissible to change one's user name without losing accumulated Master Points.
2. It is not permissible to transfer Master Points from one user name to another even if both user names are the same person.

TABULATING MASTER POINTS: revised Feb.1, 2021.
Only whole numbers will be recorded.

Monthly Master Points:
The Monthly MP awarded to the TOP 10.
Based on PTS: 15-13-11-9-8-7-6-5-4-3
Based on S.R.: 15-13-11-9-8-7-6-5-4-3 (Points divided by games played.)
Dased on W.P.: 15-13-11-9-8-7-6-5-4-3 (% of games won.)
*Revised Feb. 2021


SCORING SYSTEM
(Revised Jan.05, 2004)
The new system awards a player 1 point for every person below him and subtracts 1 point for every player above him.

SCORE....three....four....five....six

1st.........+2........+3.....+4.....+5

2nd........zero.....+1.....+2.....+3

3rd.........-2.........-1....zero....+1

4th.....................-3.....-2.......-1

5th.............................-4.......-3

6th.......................................-5

Skill Ratio
The SR (skill ratio) is determined by dividing the POINTS by the Number of Games Played. eg. A player with 30 points in 20 games has an SR of 1.5

GET ALL SCORES
When you click on GET ALL SCORES all players are shown and ranked on POINTS
However only players who have played 40 or more games receive a ‘number ranking’.
Once a player has played 30 or more games a numerical ranking is shown.

Master Points:
1. It is permissible to change one's user name without losing accumulated Master Points.
2. It is not permissible to transfer Master Points from one user name to another even if both user names are the same person.

Effective Nov 10, 2010 all Master Points will be whole numbers.



Online Tournaments
Online Tournament Notes and Instructions (please read everything on this page carefully):
All tournaments must consist of at least 12 players.
The Tournament Director will announce the date and registration time at least 2 days in advance of the event.
Both the length of time before registration closes and the number of players to be in the tournament are at the discretion of the Director.
Games play will begin as soon as possible after the close of registration.
Registration for the tournament DOES NOT automatically put you in the Tournament.
e.g. If 27 players register the Director may decide to start with 5 tables of 5 players.
In this case, the last 2 players to register (26 and 27) would NOT be in the tournament.
To be sure of entry, players should register as soon as possible after the Opening time.

Registering for the Tournament:
The Tournament Director will open the Registration at the previously announced time. This will place the "Register for Tournament" button in the "Game Area".

1. Click on "CLICK HERE TO PLAY!" to enter the "Game Area".
2. Review/update your location (next to the "Register for Tournament" button in the "Game Area").
3. Click on the "Register for Tournament" button.

Note: if you do not see the "Register for Tournament" button, then you may need to click the "Refresh List" button to refresh the screen.

Joining the Tournament:
The Tournament Director will open the Tournament up for game play at the previously announced time.
This will place the "Enter Tournament Game Play Area" button in the "Game Area".

1. Click on "CLICK HERE TO PLAY!" to enter the "Game Area".
2. Click on the "Enter Tournament Game Play Area" button.
3. Your Username will appear in the "Tournament Players" box on the right of the screen.
4. Beside your Username, the name of your Host will be indicated.
5. The list of available Hosts will appear in the "Select the Host with Your Username" box in the upper left of the screen.
6. Click on the name of your host. Then click on your name shown as one of the players in the black area to the right.
7. The host can start the game as soon as all players have joined.

Note: if you do not see the "Enter Tournament Game Play Area" button, then you may need to click the "Refresh List" button to refresh the screen.

After finishing your game please Log Out and wait in the Tournament Game Play Area for all other games to complete. The Tournament Director will determine the game winners, set up the next round of game play, and instruct all players to hit the Refresh Screen when the next round is ready for players.

Tie Game Considerations:
1. Fewest breaks moves on (first consideration).
2. Player who came from behind (second consideration).


OFFICIAL WIZARD ONLINE TOURNAMENT RULES Revised October 1, 2011.
Any deviations to these rules must be sanctioned by Wizard Cards International Inc.
(For online tournaments a separate set of rules apply)

PRELIMINARIES

1. All tournaments wishing to be sanctioned shall abide by the rules set forth herein. The director of any such tournament shall be approved by U.S. Games Systems or Wizard Cards International Inc. The results of approved tournaments shall be recorded on the prescribed form titled Tournament Summary and copies provided to Wizard Cards International Inc.
2. A tournament will not be considered official unless:
a. A minimum of 12 players participate.
b. A minimum of three rounds of play are completed.
c. To win a tournament a player must have completed a minimum of 3 games.
d. Each game must consist of at least 10 hands of play.
3. Prior to play the cards should be counted to assure there are 60 cards in the deck.
4. In the event of eliminations the director will announce the number of players to advance from each table prior to the start of play.
5. If Matrix scores are used the point system will be explained prior to start of play.
6. All players should check the scoresheet prior to it being delivered to the Tournament Director. Once the scoresheet is submitted to the Director it acknowledges acceptance as being correct by the players.

REGISTRATION

1. All players upon registration are given a number that shall identify them to the tournament director thereafter. The final score of each player's games shall be recorded on the score sheets provided by the director and verified by the table scorekeeper. To advance to the next round and/or be assigned a new game table a player and his/her score must be acknowledged and verified by a tournament director.
2. Tournament directors shall produce a suitable table assignment for the first round. Tables may consist of 3, 4, 5 or 6 players.
3. It is recommended that ranked players be evenly distributed among available tables and that players who cohabit or are otherwise familiar with the style of play of another player be separated in the first round.

GETTING STARTED

Lowest ID number selects seat and other players sit numerically to his/her left.
Cards are cut to determine a dealer. High card deals and keeps score. If that person is unwilling or of uncertain ability the other players may agree to have score kept by any other player. If more than 1 game is being played at the table with the same players the director will decide on the selection of seats for additional games. i.e. Whether they can be changed or not.
In some tournaments, the director may decide to employ a "Rainbow Rotation" system to move players to different tables to start another game.

Late Arrivals
There may be situations in which a registered player is unavoidably delayed and not present to begin a round of play. At the Director's discretion, a substitute player may be appointed to take his/her place. If the substitute player completes the entire game his/her score will automatically be determined to be 10 points less than the next lowest score. (Regardless of what the score indicated on the scorecard may be.) Should the tardy player arrive during play he may replace the substitute player as soon as deemed appropriate by the director. When the tardy player begins play his score automatically becomes 10 points less than the lowest score at the table regardless of the score indicated on the scorecard. (Unless all the other players agree that he/she may continue with the current score.


RULES OF PLAY

1. The Official Wizard Rules are in force for tournament play.
2. The Canadian Rule will be in force for all games unless otherwise announced by the Tournament Director.(Dealer can bid zero at all times.)
3. Any modifications to the above must be sanctioned by the Tournament Directors.
4. No mechanical aids of any kind are permitted unless authorized.
5. Wizard Bidding Coins are permitted and at the Director's discretion may be made mandatory.
6. Cards must be counted before play begins. Players should wait until all of the cards have been dealt before picking up their cards.
7. The TD will announce all details specific to the particular tournament prior to the start of play. i.e. Number of games, number of hands, elimination process if applicable, time restrictions, etc.

TIE SCORES
Note: Tie scores need only be broken if the tie affects advancement or is in the "Final" round.

If there is a tie after the scores have been calculated following the final game of a round the players who are tied will play a tie-breaker as described below.

Tie Break
Tied players cut cards to determine the dealer. High card deals.
After the cards are dealt a card is turned up to determine the Trump suit. If either a Wizard or a Jester is turned up it is ignored and another card is turned over as the trump must be one of the 4 suits and must be determined by the card turned up.
The delayed reveal bidding system will be used.
Cards will be dealt to the players who will then write their bid on a paper, initial it and hand it to the tournament director.
The tied players will play a game consisting of 3 hands.
The hands will consist of 6, 8 and 10 cards consecutively.
If a tie remains hands of 10 cards will continue to be played until a winner is determined.

ADVANCEMENT

Prior to the beginning of each round of play the director will announce the number of people that will advance to the next round and how that number will be established.

Advancement if Wild Cards are Used.

E.g. With 4 tables of 5 players the director may declare that the winner at each table will advance to the Final Six and there will be 2 Wild Cards to complete the Final Six table. The basis for identifying the Wild Card payers is:
First: The 2 players who were closest in score to the winner at the table.
Second: If the above does not settle the issue due to a tie then the tied player with the higher score will advance.
Third: If a tie remains the player with fewest Breaks will advance.

MISPLAYS, DISRUPTIONS & DISPUTES

1. If a dealer flips up only 1 card during the deal, there is no penalty. If a second card is flipped up, the dealer redeals the same hand immediately. When an incorrect number of cards are dealt, the hand is thrown in and the same person redeals, regardless of when the mistake is discovered. There is no penalty. (To avoid misdeals each player must ensure that he/she has been dealt the correct number of cards.)
2. If a mistake in scoring is discovered at any time during the course of play, the players may agree among themselves to change the scoring to reflect an accurate total. Any contention about scoring should be referred to the tournament director if a disagreement remains.
3. There is no penalty for a bid out of turn, but such a bid must stand. The turn to bid reverts to the rightful player. A player may change his bid without penalty before the player on his left bids.
4. There are times when a person unwittingly reneges.(i.e. plays a card not legally playable) If the misplay is discovered before another card is played there is no penalty. If the trick is completed and the mistake is then discovered before a new card is led, the offender must replace the mistaken card with a valid one. The misplayed card is exposed and must be played at the earliest legal opportunity. (See 6)
5. If the renege is discovered during the play of a subsequent trick the offender has 20 points subtracted from his/her score. Any player who had already made overtricks before the renege occurred remains set (down). All other players are awarded their current bids, the hand is thrown in and the deal passes to the left. (See 6)
6. Regardless of rules 4 and 5 concerning ‘reneges’ if the entire table unanimously agrees to other solutions then rules 4 & 5 can be circumvented. For example all players may agree to simply redeal the hand, make new bids and continue without penalties of any kind.
7. Players are permitted to suspend game play for calls of nature or unavoidable emergencies for a time period decided upon by the tournament director.
8. No player shall during the course of play have another person play in his or her stead. If such an event occurs the player is disqualified from advancement but may finish the round he or she is currently in. In special situations, the Director may allow a substitute player to complete the tournament for another player who is unable to continue.
Also see the rule above regarding LATE ARRIVALS.
9. No player shall seek advice on bidding or playing.
10. A player is allowed to change a played card if the next player has not yet played a card and the card has not been tabled. The card will be considered tabled once the player has released his/her hand from the card.
11. A player may change his bid without penalty before the player on his left bids.
12. A lead or play out of turn must be retracted at the demand of any player, and the card played in error must be left face up on the table and played at the first legal opportunity. A card exposed in any way but by legal play in turn becomes exposed and is treated in the same way.
13. If any of the rules regarding misplays are not followed during the play of the game it is not possible to lodge a complaint retroactively. Misplays must be identified during play and in time for the appropriate rule to be applied.
14. All disputes or questions involving any aspect of the tournament or play shall be referred to the tournament director. The director shall abide by these rules in determining the outcome of any disagreement and where the rules cannot resolve a conflict the director's decision is final.
15. The Directors decision is final and must be made at the venue of the tournament. The Director cannot reverse a decision after the tournament has been completed and participants have left the premises.
16. No electronic devises are permitted during games. Cell phones and other such devices must be turned off during play. No ear-connected devices are permitted other than for medical reasons. Listening to music or recordings during play is not allowed.
17. No books, magazines. pictures or other distractions or activities are permitted during the play of a game.
18. Players are not allowed to review tricks that have been taken and placed face down.

IRREGULARITIES and PENALTIES

The Tournament Director must be called in the event of a possible rules/procedure violation.

1. Bid Out Of Turn
(If wheels for hidden bids are used, this does not apply.)
If a bid is made out of turn, the bidding reverts to the proper position and the premature bid is repeated (cannot be changed).
2. Lead Out of Turn
If a card is led out of turn it must remain on the table and played at the first opportunity.
(See exposed card rule below.)
3. Prematurely Exposed Card
Exposure of a Wizard, before or during the round of bidding is an automatic 10 -point penalty.
All other prematurely exposed cards must be played at the first opportunity. The TD will also determine if an improperly exposed card affects bidding or play.
4. Violation of CR (Canadian Rule)
If the dealer violates the CR by making an 'even bid' by bidding a number other than zero it is allowed to stand if none of the other players point out the irregularity before the completion of the first round of play. If the irregularity is pointed out during or before the first round of play the dealer must change his bid.

Note: Situations may arise which call for the Director to make a decision which may run counter to one or more of the established rules. The Director's decision is final.

Addenda
* Audience members are not permitted to stand or sit in close proximity to a table of active players. Any active player may request that the Director move a spectator further away or to a different position.
*Any player who finds another player's language or conduct offensive should report the matter to the director who will decide on appropriate action.
* At the conclusion of the "Final Round" it is recommended that each participant be required to initial the back of the scorecard. This acknowledges that he/she accepts the results as indicated. It is up to each player to check the scorecard at that time to ensure that no mistakes have been made.

The "Andrews Fair Play Rule"
Fair Play Rule: All players agree to play to the best of their ability and to make honest bids throughout the entire tournament.
i.e. Not to play simply to sabotage others.
* Players should be made aware of this rule prior to the start of every live tournament.

If players at a table feel that a player is not abiding by this rule further play should cease and the Director should be summoned immediately. If the objection is sustained by the Director the player may be ejected from the tournament and a substitute put in his/her place in order to finish the game(s).


Master Points
The winner of the tournament receives Master Points equal to the number of players in the tournament.
The second place player will receive 50% of the total number of players, the third place player 25%. (Similarly with Final Five, Final Four and Final 3)
Master Points may be increased for Invitational Tournaments. (See Master Points)



__________________________________________________

IN-PERSON (i.e., not online) TOURNAMENT RULES

(In-person rules revised by Debi Arnoni and approved by Ken Fisher in September 2023)

WIZARD IN-PERSON TOURNAMENT RULES

PRELIMINARIES
● A minimum of 12 players must participate.
● Prior to play, the cards should be counted to ensure there are 60 cards in the deck.
● All players play three games. Time allowing, the six players with highest accumulated standing points from those three games advance to the final (fourth) game. If there is not enough time, the top three players will be identified based on their total standing points. See BREAKING A TIE if two or more of the top players have the same score.
● Each game will consist of 10 hands regardless of the number of players at each table.

SEATING
● Tables will consist of 4, 5 or 6 players.
● Players will be randomly assigned to a table and seat. This may be done using a computer program or by players each choosing a card from a face-down pile. For example, if there are 4 tables of five players each, there will be five “2”s to represent Table 2, each with a handwritten a, b, c, d, and e to assign sequenced seating and five “3”s to represent Table 3, each with a handwritten a to e to assigned sequenced seating, etc. The player with card “a” for each table is first to deal and keeps score unless they are unwilling or unsure of how to keep score. The player with card “b” sits to the left of card “a”, card “c” sits to the left of card “b”, etc.

DEALING CARDS
● Each game will consist of 10 hands of play regardless of the number of players at each table, dealing as follows:

○ Table of six players: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 cards
○ Table of five players: 2, 4, 5, 6, 7, 8, 9, 10, 11, 12 cards
○ Table of four players: 2, 4, 6, 8, 10, 11, 12, 13, 14 and 15 cards

● Players may not look at their cards until the dealer has finished dealing to everyone. Each player should count the cards dealt to them before looking at them to ensure they have the right number. If an incorrect number of cards is dealt, the hand is thrown in and the same person redeals, regardless of when the mistake is discovered.
● If the dealer accidentally flips a card over when dealing and the person receiving the card agrees, the deal can continue; otherwise, all cards are redealt.
● After dealing, the dealer turns over the top card of the remaining deck to reveal the trump suit. If it is a Wizard, the dealer looks at his cards and identifies the trump suit of his choice. If it is a Jester, there is no trump suit for that round of cards.

INSTRUCTIONS AND RULES OF PLAY

Bidding:
● Place one bidding coin for each card dealt in the middle of the table.
● The player to the left of the dealer is the first to bid.
● Players bid by taking one bidding coin for each trick they intend to take and placing it in front of them.
● A player may change his bid only until the player on his left bids.
● If a player bids out of turn, his bid cannot be changed. The turn to bid reverts to the rightful player.
● The total number of tricks bid may or may not equal the total number of tricks available.
● Once everyone has made their bid, if there are extra bidding coins (an underbid), place them on top of the turned-up card.

Playing:
● The player to the left of the dealer is first to lead a card from their hand. Any card may be led. Players continue to play in clockwise order.
● A trick is won:
○ by the first Wizard played
○ if no Wizard is played, by the highest trump card played
○ if no trump is played, by the highest card of the suit led
The winner of the trick leads next.
● If the card led is a Wizard, it wins the trick and players may play any card they wish, including another Wizard. If the card led is a Jester, the suit for that round is determined by the next card played. Jesters never take a trick (unless it is the first of four played by four players).
● Players must follow the suit led unless they have no cards in that suit or they prefer to play a Wizard or Jester.
● Wizards and Jesters can be played any time, regardless of what suit is led. If there are only four players and four Jesters are played in one hand, the first one takes the trick.
● If a card is led out of turn, it must remain on the table and played at the first opportunity.
● A player is not allowed to change a played card once he has released the card from his hand unless he realizes he reneged.
● If a player accidentally reneges and the mistake is discovered before a new card is led, the offender must replace the mistaken card with a valid one. The misplayed card is exposed and must be played at the earliest legal opportunity. If the renege is discovered after a new card is led, the offender has 20 points subtracted from his score. Any player who had taken extra tricks before the renege remains set (down). All other players are awarded their current bids, the hand does not continue and the deal passes to the left.
● When a player takes a trick, they must place the cards from that trick face down in a pile with a bidding coin on top. Players are not allowed to review tricks that have been taken and placed face down.
● When a player takes an extra trick, they must place those cards face down in a pile in front of them to be counted at the end of the round.

Fair Play Rule:
All players agree to make honest bids and to play to win; not simply to sabotage others. If players feel that a player is not playing fairly, play should stop and the organizer will decide whether to expel the violator from the tournament.

SCORING:
● Each player gets 20 points for bidding correctly and an additional 10 points for each trick bid and taken. A player whose prediction is incorrect loses 10 points for each trick that is over or under their bid.
● Anytime there is an incorrect bid, the player keeping score should circle its score to make it easy to identify and count in case of a tie.
● At least one other player should check the scoring after each round to ensure accuracy. All players are encouraged to look at the scoresheet any time.

Standing Points:
Standing points are awarded based on the score at the end of each game as follows:
● 1st place: 46 points
● 2nd place: 33 points
● 3rd place: 21 points
● 4th place: 12 points
● 5th place: 4 points
● 6th place: 0 points
The wide range of points between each place is to reduce the likelihood of ties.

Breaking a Tie:
● If two or more players have the same score at the end of any of the first three games, the winner with the least wrong bids wins. If still a tie, add the standing points for that and the next ranking(s), divide by the number of tied players and allocate equal points to each player. For example, if 2 players tied for 1st place, (46+33)/2=40 points each. The next highest player gets standing points for 3rd place. If 3 players tied for 2nd place, (33+21+12)/3=22 points each. The next highest player gets standing points for 5th place.

● If two or more players have the same accumulated standing points at the end of the three games:
○ The winner has the least accumulated number of wrong bids for all games played.
○ If still a tie, the winner has the highest total standing points first.
○ If still a tie, the winner has the largest bid made in the third game.

● If two or more players have the same score at the end of the fourth game:
○ The winner has the least number of wrong bids in the fourth game.
○ If still a tie, the winner has the highest accumulated standing points at the end of the third game.

DISPUTES
All disputes or questions about the tournament or play should be referred to the tournament organizer. The organizer’s decision is final and must be made at the venue of the tournament.
___________________________________________________________


OFFICIAL WIZARD IN-PERSON TOURNAMENT RULES Revised October 1, 2011 and updated September 2023.
Any deviations to these rules must be sanctioned by Wizard Cards International Inc.
(For online tournaments a separate set of rules apply)


PRELIMINARIES

1. All tournaments wishing to be sanctioned shall abide by the rules set forth herein. The director of any such tournament shall be approved by U.S. Games Systems or Wizard Cards International Inc. The results of approved tournaments shall be recorded on the prescribed form titled Tournament Summary and copies provided to Wizard Cards International Inc.
2. A tournament will not be considered official unless:
a. A minimum of 12 players participate.
b. A minimum of three rounds of play are completed.
c. To win a tournament a player must have completed a minimum of 3 games.
d. Each game must consist of at least 10 hands of play.
3. Prior to play the cards should be counted to assure there are 60 cards in the deck.
4. In the event of eliminations the director will announce the number of players to advance from each table prior to the start of play.
5. If Matrix scores are used the point system will be explained prior to start of play.
6. All players should check the scoresheet prior to it being delivered to the Tournament Director. Once the scoresheet is submitted to the Director it acknowledges acceptance as beiing correct by the players.

REGISTRATION

1. All players upon registration are given a number that shall identify them to the tournament director thereafter. The final score of each player's games shall be recorded on the score sheets provided by the director and verified by the table scorekeeper. To advance to the next round and/or be assigned a new game table a player and his/her score must be acknowledged and verified by a tournament director.
2. Tournament directors shall produce a suitable table assignment for the first round. Tables may consist of 3, 4, 5 or 6 players.
3. It is recommended that ranked players be evenly distributed among available tables and that players who cohabit or are otherwise familiar with the style of play of another player be separated in the first round.

GETTING STARTED

Lowest ID number selects seat and other players sit numerically to his/her left.
Cards are cut to determine a dealer. High card deals and keeps score. If that person is unwilling or of uncertain ability the other players may agree to have score kept by any other player. If more than 1 game is being played at the table with the same players the director will decide on selection of seats for additional games. i.e. Whether they can be changed or not.
In some tournaments the director may decide to employ a "Rainbow Rotation" system to move players to different tables to start another game.

Late Arrivals
There may be situations in which a registered player is unavoidably delayed and not present to begin a round of play. At the Director's discretion, a substitute player may be appointed to take his/her place. If the substitute player completes the entire game his/her score will automatically be determined to be 10 points less than the next lowest score. (Regardless of what the score indicated on the scorecard may be.) Should the tardy player arrive during play he may replace the substitute player as soon as deemed appropriate by the director. When the tardy player begins play his score automatically becomes 10 points less than the lowest score at the table regardless of the score indicated on the scorecard. (Unless all the other players agree that he/she may continue with the current score.


RULES OF PLAY

1. The Official Wizard Rules are in force for tournament play.
2. The Canadian Rule will be in force for all games unless otherwise announced by the Tournament Director.(Dealer can bid zero at all times.)
3. Any modifications to the above must be sanctioned by the Tournament Directors.
4. No mechanical aids of any kind permitted unless authorized.
5. Wizard Bidding Coins are permitted and at the Director's discretion may be made mandatory.
6. Cards must be counted before play begins. Players should wait until all of the cards have been dealt before picking up their cards.
7. The TD will announce all details specific to the particular tournament prior to the start of play. i.e. Number of games, number of hands, elimination process if applicable, time restrictions, etc.

TIE SCORES
Note: Tie scores need only be broken if the tie affects advancement or is in the "Final" round.

If there is a tie after the scores have been calculated following the final game of a round the players who are tied will play a tie-breaker as described below.

Tie Break
Tied players cut cards to determine the dealer. High card deals.
After the cards are dealt a card is turned up to determine the Trump suit. If either a Wizard or a Jester is turned up it is ignored and another card is turned over as the trump must be one of the 4 suits and must be determined by the card turned up.
The delayed reveal bidding system will be used.
Cards will be dealt to the players who will then write their bid on a paper, initial it and hand it to the tournament director.
The tied players will play a game consisting of 3 hands.
The hands will consist of 6, 8 and 10 cards consecutively.
If a tie remains hands of 10 cards will continue to be played until a winner is determined.

ADVANCEMENT

Prior to the beginning of each round of play the director will announce the number of people that will advance to the next round and how that number will be established.

Advancement if Wild Cards are Used.

E.g. With 4 tables of 5 players the director may declare that the winner at each table will advance to the Final Six and there will be 2 Wild Cards to complete the Final Six table. The basis for identifying the Wild Card payers is:
First: The 2 players who were closest in score to the winner at the table.
Second: If the above does not settle the issue due to a tie then the tied player with the higher score will advance.
Third: If a tie remains the player with fewest Breaks will advance.

MISPLAYS, DISRUPTIONS & DISPUTES

1. If a dealer flips up only 1 card during the deal, there is no penalty. If a second card is flipped up, the dealer redeals the same hand immediately. When an incorrect number of cards are dealt, the hand is thrown in and the same person redeals, regardless of when the mistake is discovered. There is no penalty. (To avoid misdeals each player must ensure that he/she has been dealt the correct number of cards.)
2. If a mistake in scoring is discovered at any time during the course of play, the players may agree among themselves to change the scoring to reflect an accurate total. Any contention about scoring should be referred to the tournament director if a disagreement remains.
3. There is no penalty for a bid out of turn, but such a bid must stand. The turn to bid reverts to the rightful player. A player may change his bid without penalty before the player on his left bids.
4. There are times when a person unwittingly reneges.(i.e. plays a card not legally playable) If the misplay is discovered before another card is played there is no penalty. If the trick is completed and the mistake is then discovered before a new card is led, the offender must replace the mistaken card with a valid one. The misplayed card is exposed and must be played at the earliest legal opportunity. (See 6)
5. If the renege is discovered during the play of a subsequent trick the offender has 20 points subtracted from his/her score. Any player who had already made overtricks before the renege occurred remains set (down). All other players are awarded their current bids, the hand is thrown in and the deal passes to the left. (See 6)
6. Regardless of rules 4 and 5 concerning ‘reneges’ if the entire table unanimously agrees to other solutions then rules 4 & 5 can be circumvented. For example all players may agree to simply redeal the hand, make new bids and continue without penalties of any kind.
7. Players are permitted to suspend game play for calls of nature or unavoidable emergencies for a time period decided upon by the tournament director.
8. No player shall during the course of play have another person play in his or her stead. If such an event occurs the player is disqualified from advancement but may finish the round he or she is currently in. In special situations the Director may allow a substitute player to complete the tournament for another player who is unable to continue.
Also see the rule above regarding LATE ARRIVALS.
9. No player shall seek advice on bidding or playing.
10. A player is allowed to change a played card if the next player has not yet played a card and the card has not been tabled. The card will be considered tabled once the player has released his/her hand from the card.
11. A player may change his bid without penalty before the player on his left bids.
12. A lead or play out of turn must be retracted at the demand of any player, and the card played in error must be left face up on the table and played at the first legal opportunity. A card exposed in any way but by legal play in turn becomes exposed and is treated in the same way.
13. If any of the rules regarding misplays are not followed during the play of the game it is not possible to lodge a complaint retroactively. Misplays must be identified during play and in time for the appropriate rule to be applied.
14. All disputes or questions involving any aspect of the tournament or play shall be referred to the tournament director. The director shall abide by these rules in determining the outcome of any disagreement and where the rules cannot resolve a conflict the director's decision is final.
15. The Directors decision is final and must be made at the venue of the tournament. The Director cannot reverse a decision after the tournament has been completed and participants have left the premises.
16. No electronic devises are permitted during games. Cell phones and other such devices must be turned off during play. No ear-connected devices are permitted other than for medical reasons. Listening to music or recordings during play is not allowed.
17. No books, magazines. pictures or other distractions or activities are permitted during the play of a game.
18. Players are not allowed to review tricks that have been taken and placed face down.

IRREGULARITIES and PENALTIES

The Tournament Director must be called in the event of a possible rules/procedure violation.

1. Bid Out Of Turn
(If wheels for hidden bids are used, this does not apply.)
If a bid is made out of turn, the bidding reverts to the proper position and the premature bid is repeated (cannot be changed).
2. Lead Out of Turn
If a card is led out of turn it must remain on the table and played at the first opportunity.
(See exposed card rule below.)
3. Prematurely Exposed Card
Exposure of a Wizard, before or during the round of bidding is an automatic 10 -point penalty.
All other prematurely exposed cards must be played at the first opportunity. The TD will also determine if an improperly exposed card affects bidding or play.
4. Violation of CR (Canadian Rule)
If the dealer violates the CR by making an 'even bid' by bidding a number other than zero it is allowed to stand if none of the other players point out the irregularity before the completion of the first round of play. If the irregularity is pointed out during or before the first round of play the dealer must change his bid.

Note: Situations may arise which call for the Director to make a decision which may run counter to one or more of the established rules. The Director's decision is final.

Addenda
* Audience members are not permitted to stand or sit in close proximity to a table of active players. Any active player may request that the Director move a spectator further away or to a different position.
*Any player who finds another player's language or conduct offensive should report the matter to the director who will decide on appropriate action.
* At the conclusion of the "Final Round" it is recommended that each participant be required to initial the back of the scorecard. This acknowledges that he/she accepts the results as indicated. It is up to each player to check the scorecard at that time to ensure that no mistakes have been made.

The "Andrews Fair Play Rule"
Fair Play Rule: All players agree to play to the best of their ability and to make honest bids throughout the entire tournament.
i.e. Not to play simply to sabotage others.
* Players should be made aware of this rule prior to the start of every live tournament.

If players at a table feel that a player is not abiding by this rule further play should cease and the Director should be summoned immediately. If the objection is sustained by the Director the player may be ejected from the tournament and a substitute put in his/her place in order to finish the game(s).


Master Points
The winner of the tournament receives Master Points equal to the number of players in the tournament.
The second place player will receive 50% of the total number of players. (Similarly with Final Five, Final Four and Final 3)
Master Points may be increased for Invitational Tournaments. (See Master Points)
___________________________________



Live Tournaments...2023 forward.

06.09.2024...Kemptville, Ontario....16 players
1st....Debi Arnoni (Debi)
2nd...Lisa Parks

05.25.2024...Kemptville, Ontario....17 players
1st....Mandy Kirk
2nd...Debbie Amirault (ValleyGirl59)

04.14.2024...Kemptville, Ontario....18 players
1st....Debbie Amirault (ValleyGirl59)
2nd...Debi Arnoni (Debi)

03.10.2024...Kemptville, Ontario....16 players
1st....Debi Arnoni (Debi)
2nd...Mike Amirault (sconova)

12.10.2023...Kemptville, Ontario....21 players
1st....George Clark
2nd...Paul Basi (pbgolfing)

11.18.2023...Basque Country, Spain...12 players
1st....Egoitz Campo
2nd...Mikel Tordera

11.12.2023...Kemptville, Ontario....14 players
1st....Paul Basi (pbgolfing)
2nd...Paul Thivierge (PaulT)

10.22.2023...Kemptville, Ontario....17 players
1st....Stephanie Basi
2nd...George Clark

9.10.2023....Kemptville, Ontario.....21 players
1st.....Paul Basi (pbgolfing)
2nd....David Nolan (Davidlegend)

7.10.2023.....Kemptville, Ontario.....13 Players
1st.....Debi Arnoni (Debi)
2nd....Paul Thivierge (PaulT)

7.12.2023.....Toronto, Ontario.....18 Players
1st.....mactonight
2nd....mumm02

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