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Author: Subject: FAQ: Board & Online Versions
wizard



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posted on 7/10/2002 at 11:15 PM Edit Post Reply With Quote
FAQ: Board & Online Versions

Q) When a Wizard is led do players have to follow the suit of the next card played?
A) No. The Wizard wins and players can discard any card including another wizard






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wizard



Mood:  
posted on 7/10/2002 at 11:17 PM Edit Post Reply With Quote
Q) When a Jester is led does the next card played become trump or what?
A) No, the trump remains whatever card was turned up. However the card following the Jester determines the suit for that round. i.e., If a heart is played others must follow suit if they can. (Of course they can also play a Wizard or Jester if they so choose.)






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wizard



Mood:  
posted on 7/10/2002 at 11:19 PM Edit Post Reply With Quote
Q) What is the significance of the grapes, bee, sun and seahorse on the Wizard cards?
A) The symbols represent the four basic elements: earth, air, fire and water.







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wizard



Mood:  
posted on 7/10/2002 at 11:20 PM Edit Post Reply With Quote
Q) Can Wizard be played by just two players?
A) Yes, but the "delayed reveal bid" must be used. (See Bidding Variations in the rules)






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wizard



Mood:  
posted on 7/10/2002 at 11:25 PM Edit Post Reply With Quote
Q) How can players keep track of what their bid was?
A) The Deluxe version of Wizard provides six "bid indicators" which serve this purpose and also are used for the two possible "bidding variations" in the rules.






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wizard



Mood:  
posted on 7/10/2002 at 11:28 PM Edit Post Reply With Quote
Q) When a Wizard is turned up can the dealer examine his cards before making the choice of suit to be trump?
A) Yes (Keep in mind the dealer cant choose no trump)






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wizard



Mood:  
posted on 7/10/2002 at 11:28 PM Edit Post Reply With Quote
Q) Why the new "Canadian Rule"?
A) The rule is particularly important for the last hand of a game. If the leader simply calls it even so that everybody makes his bid the positions are unlikely to change. The rule tends to keep the outcome in doubt when this situation arises. At present it's an optional rule in the online version but is used in all real-life tournaments.






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wizard



Mood:  
posted on 7/10/2002 at 11:29 PM Edit Post Reply With Quote
Q) . I understand that a player whose prediction is incorrect loses 10 points for each over or under trick.
However, does that player still score 10 points for each trick taken? Or is the player who correctly predicts the number of tricks taken the only one who can also score 10 points for each trick taken?
A) To score 10 points for each trick the player must make his exact bid.







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wizard



Mood:  
posted on 7/10/2002 at 11:34 PM Edit Post Reply With Quote
Q) What do you do to break a tie score at the end of a game?
A) There is a set procedure for tournament play but not for regular play. Most players accept the tie score as final. If you must break the tie deal both tied players a 10 card hand and turn up the trump card. Both players write their bids on a piece of paper and play out the hand without revealing their bid. Usually that breaks the tie. If not repeat the procedure.






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wizard



Mood:  
posted on 15/12/2002 at 06:01 PM Edit Post Reply With Quote
"Wizard & Jesters can be played at any time"

Q.) When playing, the first person plays the lead card. Does the 4th person need to wait for his/her turn to play a wizard or can he/she drop the wizard out of turn in order to win the trick? The rules say the wizard can be played "at any time".
A.) Players must always wait for their turn to play. Sorry about the confusion.






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navymich



Mood:  
posted on 28/12/2002 at 10:07 PM Edit Post Reply With Quote
Cdn Rule?

Q.) I've noticed a couple of mentions of a Canadian Rule. What is the actual rule, and where could I have found that myself?
A.) The "Canadian Rule" states: "If the last player to bid has the highest score recorded on the score pad (not tied for the lead) he/she cannot bid so as to make the bids "even". An "even" bid is when the total tricks bid equals the total tricks available. "
This is found in the rules published in the Canadian version of Wizard.
However it is also found in several places on this site. Go to "SEARCH" and enter "Canadian rule" to find several references to the rule.

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boxer



Mood:  
posted on 1/4/2003 at 01:44 AM Edit Post Reply With Quote
Dealer is dealt a wizard

Q.) Why can't the dealer choose 'no trumps' when they are dealt a wizard.In the early rounds of a game with not many cards out, and also when you have 5,6 player game going it could be to your advantage to call no trumps. Also if you are dealt low cards it would be better to call no trumps.
A.) I can give you any number of reasons including the fact that the 4 Jester cards automatically require 'no trump' and the last hand of every game is 'no trump' but I know that none of the reasons would adequately address your question. The simple fact is that there is no particular reason why the dealer should not be allowed to call 'no trump'. This is the same answer that must be given for a plethora of possible rule modifications. There are many rule variations currently being used by players and I am sure they all feel that the modifications improve the play of the game. That's great; whatever floats your boat. However decisions had to be made for the "basic" game and one of them was that when a Wizard is turned up, one of the suits (not no trump) must be selected as trump.....Unless a rule change dramatically improves the play of the game, the cost of modifying all the materials concerning rules becomes prohibitive.

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wizard



Mood:  
posted on 31/8/2003 at 05:05 PM Edit Post Reply With Quote
Canadian vs USA Versions

Q.What is the difference between the US and Canadian version of the card game?
A. At one time there was a considerable difference but now the differences are minimal.
USA: In Spanish & English
Canada: In French & English
*The "Canadian Rule" may not be printed on some American versions
P.S. The Germany & Italian versions have significant graphical variations.






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wizard



Mood:  
posted on 4/1/2004 at 04:06 PM Edit Post Reply With Quote
Q. Why was the C.R. "tweaked" in 2004?
A. The original reason for the C.R. is explained elsewhere and still remains valid. However it was often found in the early hands of a game that the dealer was forced to make an impossible and illogical bid. For example, in round 2 of a game the 2 available tricks may be bid and the dealer has no possible hope of winning a trick yet he was forced to bid 1. The modification allows a bid of ZERO.








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wizard



Mood:  
posted on 3/7/2006 at 11:13 PM Edit Post Reply With Quote
What do you think about this?

Q. Why do most people that play wizard on here in person perfer to make it even then an odd number of bids. I want to hear lots of feedback on this!
Maxell

A. Wizard Response
This topic has been thoroughly discussed before but I'm sure that even more can be said. For some prior comments visit "Winning Strategies" under "Bulletin Boards" and see "Offensive Even Bids" , "I Never Bid Even when last to bid" and others.

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The Boss



Mood:  
posted on 4/7/2006 at 03:47 AM Edit Post Reply With Quote
My 2 cents

quote:
Originally posted by wizard
Q. Why do most people that play wizard on here in person perfer to make it even then an odd number of bids?


I prefer underbids, because it's fun to watch everybody trying to escape that extra trick. But when the bids are even, we can try to set one player, knowing that another one will be set too.

Online, you can suggest to the host to pick HIDDEN or DELAYED bids. This will increase the chances of an odd number of bids. And also, a different twist to the game is fun once in a while! (By the way, why do so few players like DELAYED REVEALED???)

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gopalkumar20



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posted on 20/3/2012 at 09:58 AM Edit Post Reply With Quote
really nice topic and i like it so thanks for sharing this topic.
machining ceramics

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