wizard
Mood: |
posted on 10/7/2002 at 06:12 PM |
|
|
Leading
As a general rule it is best to lead low in order to avoid taking unexpected tricks. However there are lots of exceptions to this rule.
|
|
wizard
Mood: |
posted on 10/7/2002 at 07:22 PM |
|
|
Last is Best
It is usually not advantageous to have the lead. The ideal position is to play last. A lead of trump is good if it is done with a purpose in mind. A
small trump may be led to force out other trumps. A high trump may be led to win a trick or to force out Wizards or higher trumps.
|
|
wizard
Mood: |
posted on 10/7/2002 at 07:25 PM |
|
|
Lead depends on Overbid or Underbid
The particular lead depends on whether the player is attempting to set up a trick or trying to unload a card. This in turn is often determined by
whether the number of tricks called for by the table is over or under the number of tricks available.
|
|
wizard
Mood: |
posted on 10/7/2002 at 08:34 PM |
|
|
Preserve W & J (usually)
Its best to keep your options open and your opponents guessing so Wizards and Jesters should generally not be led. It is usually better to save W&J
for crisis situations which often arise during the end game. Of course there are situations where the lead of a J or W is the best play.
|
|
wizard
Mood: |
posted on 10/7/2002 at 08:39 PM |
|
|
Get Answers Early
Often a hand will contain cards of dubious value that may or may not win a trick. It is usually wise to find out early in a round whether such cards
will win or lose so that adjustments can be made if necessary. For example holding a singleton Jack of Spades, it may be prudent to lead the jack
early in the game rather than be surprised later when it wins a trick. If the Jack lead does win it is usually possible to fluff-off one of your
expected winners.
|
|